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GAMES BLOCK GUIDE

How to block Pokemon GO when the raid only happens if you're standing there

This is the one entry on the whole list that asks you to actually go somewhere. That changes what blocking it should even mean.

Pokemon GO is worth setting apart from everything else on this list, because it's built around leaving your house, not staying glued to your phone in one spot. Catching Pokemon depends on your real location, hatching eggs depends on real walking distance, and community raid events happen at specific real-world places and times you either show up for or miss. Before deciding how to block it, it's worth being honest about whether "less of this" is actually what you want, given how much of it is physical activity most screen-time advice is trying to encourage in the first place.

What actually makes Pokemon GO hard to close

Location-based spawns mean the game rewards checking your phone constantly while you're out and about, since a rare Pokemon might be nearby right now and won't wait for you to notice later — a live-or-never pull similar to Twitch's, but tied to physical location instead of a stream. Raid events add real deadline pressure on top: many run for a fixed, short real-world window, at a specific real-world place, and missing that window can mean missing the reward entirely, which pulls people toward planning their actual day around the game's schedule rather than the reverse. Walking-distance mechanics — hatching eggs, building "buddy" familiarity with a chosen Pokemon — turn ordinary movement into in-game progress, which is exactly the feature most likely to be good for you and exactly the one that makes "just check the app quickly" hard to keep quick, since checking often means walking somewhere first.

The built-in iPhone route, and where it gives way

An iOS Screen Time App Limit on Pokemon GO behaves like it does on any app: a warning, a lock screen, one "Ignore Limit for Today" button that clears it in a tap, needing only a Screen Time passcode you set and know yourself. A limit here doesn't distinguish a walk you were going to take anyway, made more enjoyable by the game, from a walk you only took because the game demanded it — which makes deciding whether to override the limit a genuinely harder call than it is for most apps on this list.

The built-in Android route, and where it gives way

Digital Wellbeing's App Timer greys out Pokemon GO's icon at your limit and offers more time the moment you tap it, adjustable or removable from Settings whenever you like. Same ambiguity as iPhone: the timer treats a genuinely healthy walk-and-play session identically to a raid-driven detour that reshuffled your whole afternoon, with no way to tell the two apart.

Every other app on this list wants you to stay still and keep looking at it. This one wants you moving — which makes "just put the phone down" the wrong advice more often than it looks.

What changes when the toll is three questions

Mr. Grummel's toll costs the same few minutes of real thought whether you're opening the app for a walk you'd have taken anyway or planning a whole detour around a raid's schedule — and that distinction is exactly the one worth making deliberately here, rather than letting a blanket time limit make it for you. The few minutes of thinking are a genuine chance to ask which kind of session this is about to be, since unlike almost everything else on this list, the honest answer sometimes really is "this one's fine."

A realistic day

Right now: a raid notification reshuffles an afternoon's plans without much thought about whether the detour is actually worth it today. With the toll in place: opening the app runs into three questions first. A walk you were going to take anyway, made better by the game, still happens without friction. What's interrupted is the reflexive detour that used to happen automatically, which now gets a few minutes of honest thinking about whether today is actually a good day for it.

iPhone first. Android right behind it.
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